6 3D Computer Vision Engineer Jobs in Südtirol
Position Overview
- Develop and optimize geometric reconstruction modules: multi-camera calibration, feature extraction and matching, structure-from-motion.
- Implement and tune optimization techniques (bundle adjustment, surface fitting, mesh refinement) for high-precision geometry.
- Integrate learned components—feature descriptors, depth priors, outlier rejection—into classical pipelines.
- Develop capture and calibration strategies that support downstream appearance and material reconstruction.
- Build robust point cloud and mesh processing workflows for cleaning, filtering, and topology repair.
- Write performant, maintainable code that scales across our production infrastructure.
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- Build and optimize neural inverse rendering models for geometry and material estimation.
- Develop relighting and appearance decomposition pipelines using differentiable rendering techniques.
- Explore generative reconstruction approaches: diffusion-based 3D, feed-forward reconstruction networks, neural scene representations.
- Tackle challenging scenarios: specular and transparent surfaces, thin structures, complex BRDFs.
- Write clean, production-ready code and iterate on model quality and inference speed.
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What we offer
- Compensation that reflects your experience including stock-options
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Position Overview
- Development of applications
- Design and develop applications(web and desktop) for managing lifecycle of 3D scans in scale
- Write clean, maintainable and efficient code, with focus on quality, flexibility and maintainability
- Participate in entire software development lifecycle, including planning, coding, testing and deployment
- Collaborate with clients and engineers to create intuitive interfaces for complex 3D workflows
- Support, Integration and Deployment
- Integrate third-party applications into our 3D platform
- Integrate our solutions onto client’s infrastructure
- Troubleshoot, debug, maintain and upgrade existing systems and applications.
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What we offer
- Compensation that reflects your experience including stock-options
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- Design and implement BRDF models and material representations, including neural and diffusion-based approaches for material acquisition and synthesis.
- Develop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer.
- Build diffusion-based rendering pipelines that transform PBR assets into photorealistic imagery.
- Develop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images.
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